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End of Beta

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#1 Kedhrin

Kedhrin

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Posted 07 May 2012 - 08:58 AM

Hey guys,

Today i'm here to reach out to everyone about the End of Beta. This will be the final day of the beta and it should be turning off at some point. First off I'd like to thank everyone who's been helping us out in the beta. We've gathered valuable information from you and it has helped us fix a majority of issues.

Now the time has come for us to close the beta so we can focus on wrapping everything up.

I know we never hit the Phase 3 of the beta. However, be rest assured all of the features that are supposed to be there are getting tested thoroughly.

This is what happened. Dedicated Servers was a major task. We are very proud of Paul (Echon) for accomplishing this task. However, since Thursday of last week he has battled the implementation of this major feature. Because of it, he just got it working and all of our internal tests happy with it last night. This does not give us enough time to get it into the beta for Today.

The good news is, he did get Dedicated Servers working with Spectators too. This is really awesome and the feature works just as intended. Performance of Dedicated Servers are also really awesome. We're hoping to be able to cram as many dedicated server instances onto single server machines as possible.

Unfortunately, whenever we implemented Dedicated Servers a lot of other tid bits had to be re-written or changed across the board. This put us in a state of not really being able to do a patch.

Things are wrapping up now and we are looking forward to a smooth launch. I wouldn't doubt there are small issues here and there still after launch (to be expected with the insanely broad audience PC games have). I'm currently putting together a FAQ of commonly known issues and their workarounds. If you ran into an issues with Nexuiz, and found the cause to be something related to your PC setup, I'd love to hear about it.

Please remember that the Community Designed Level also closes today at 2PM MST. So get your votes in! I will immediately start production on the Blue Room version of these. Hopefully, I will have them in on Day 1 for you to start voting on!

We have some more exciting features coming on the horizon. As always, the team here at IllFonic is committed to ensuring we iron out all of the issues with the game.

We look forward to fighting you all in the Arena this Thursday!

Thanks!
Kedhrin Gonzalez
Creative Director / Dirty Boy
IllFonic
www.illfonic.com





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