Verticality adds to 360 degrees of gameplay. It has potential to make things confusing or add layers of strategy, depending on how you look at it.
High Verticality (Strength, Vertigo)
Medium verticality (Sanctuary)
Low Verticality (Station)
Spread High Verticality (Tension)
Spread Medium Verticality (Refinery)
Spread Low Verticality (Crash, Overlook, Vigor)
Very Low Verticality
No Verticality (no layered floors)
Verticality
Started by Kedhrin, Apr 27 2012 09:42 PM
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