

Posted 07 May 2012 - 09:35 PM


K1dX-CA | kidx@white-black-gaming.com | Steam:kidxrated | Xfire:kidxrated
http://www.white-black-gaming.com

Posted 08 May 2012 - 02:12 PM
Posted 08 May 2012 - 03:27 PM
Posted 09 May 2012 - 01:46 PM
Kedhrin, what about porting solids (BSP) from free CE3 to the Nexuiz SDK? I'm not familiar with CE3 but in UE3 or UDK it is possible to export brushes as .t3d and import them into different versions of the engine. Say I prefer the brush editing tools of UDK but wanted to make a map for UT3 (much older version of the engine) it is possible to do so by exporting as .t3d.
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