How do i get Nexuiz Weapons and Objects and assets in CE3 SDK?
Posted 07 May 2012 - 09:35 PM
K1dX-CA | firstname.lastname@example.org | Steam:kidxrated | Xfire:kidxrated
Posted 08 May 2012 - 02:12 PM
while we're still trying to figure out the logistics of Nexuiz, I'd recommend just playing around with what the free crydev info has. It may be too difficult for you to get our assets over into that version of the editor and back into ours. Theres just some mass differences that may not be worth the headache. Once we find out the state of the editor, I will be making an official announcement about it's status.
If it all falls in line, i hope to make some tutorial videos as well!
Creative Director / Dirty Boy
Posted 08 May 2012 - 03:27 PM
Posted 09 May 2012 - 01:46 PM
Kedhrin, what about porting solids (BSP) from free CE3 to the Nexuiz SDK? I'm not familiar with CE3 but in UE3 or UDK it is possible to export brushes as .t3d and import them into different versions of the engine. Say I prefer the brush editing tools of UDK but wanted to make a map for UT3 (much older version of the engine) it is possible to do so by exporting as .t3d.
CE3 does not use BSP . Mapping in CE3 is a bit of a different process than UDK. Read the free sdk documentation on how level objects (Doc 2. Sandbox Manual) are created and used; As well, asset creation (Doc 3. Asset Creation Guide).
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