WTF Is Nexuiz
#5
Posted 19 May 2012 - 03:26 PM
-Mutators are too casual, The no-mutator gameplay needs to be more emphasized.
-The game does not display enough information to calculate weapon damage, armor, spawn times.
-The movement has no depth, no method to speed up properly. Clumsy movement still remains.
-I am missing things from quake like the small armor, megahealth, health bubbles etc etc.
#8
Posted 20 May 2012 - 03:37 AM
#12
Posted 20 May 2012 - 10:56 AM
This video pretty much indicates what's the main reason why the community is near dead.
-Mutators are too casual, The no-mutator gameplay needs to be more emphasized.
-The game does not display enough information to calculate weapon damage, armor, spawn times.
-The movement has no depth, no method to speed up properly. Clumsy movement still remains.
-I am missing things from quake like the small armor, megahealth, health bubbles etc etc.
Agree with everything except for the last point, this isn't Quake so of course things from Quake are missing and that's not a bad thing.
#13
Posted 20 May 2012 - 11:14 AM
Agree with everything except for the last point, this isn't Quake so of course things from Quake are missing and that's not a bad thing.
There's only 2 items of importance on any map, and that's the big armor(yet there's no small armor) and strength. Are you honestly implying that in order for a weaker player to make a comeback, 2 items is enough?
Quake deliberately had more, simply due to the fact that timing 1 item is easy, timing 2 items is also relatively easy. But timing 3, 4 or 5 items becomes so hard that weaker players actually have a chance to get the lesser items.
#14
Posted 20 May 2012 - 11:52 AM
#16
Posted 21 May 2012 - 02:59 AM
There's usually more than one place to get an important item.
Also, there's small armour everywhere.
If you've ever played Quake on a semi competitive level, you know that armor chips in a straight line are a dead give away of your location and trajectory. A stronger player will abuse that fact and not only predict your every move, but it will also allow him to home into your location and kill you relatively easily.
Just because this game isn't Quake, doesn't mean it can't take Quake as an example when implementing a competitive playing field. Quake was and still is competitive, Nexuiz however isn't doing that very well yet.
#18
Posted 21 May 2012 - 05:12 AM
I want it to be competitive. Other people want it to be competitive.And who wants Nexuiz to be a competitive game? I'm pretty sure Illfonic are not going to budge to change core game mechanics, just to appeal to a group that has not even turned an eye to it.
But I guess it will never be competitive because you don't want it to be competitive; your wish for Nexuiz to not be competitive is obviously more valid than our wish for it to be competitive.
Ohwait. We do have a right to post on the developers' forums about wanting our recently purchased to be more competitive
#20
Posted 21 May 2012 - 07:35 AM
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