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BlueRoom Maps


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#1 carpetstain

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Posted 21 May 2012 - 11:08 AM

In my game at the moment the new Blueroom maps look unfinished and massively overbright.

Are they supposed to be like this?

All the other maps look fine and I'm running in DX11 mode.

#2 JaySy03

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Posted 21 May 2012 - 11:14 AM

Hey Carpetstain, thanks for posting. The blue rooms are supposed to look that way, as they are the community designed levels people voted on, and can see the progress/make suggestions. Once the level flow is settled, then the aesthetic work will happen. We are aware of the brightness, and will be touched up. Thanks again - JaySy03

#3 Mouse

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Posted 21 May 2012 - 11:15 AM

Yes. These are work in progress maps. They are unfinished. They're currently just a bunch of BSP with some terrain in one of them, for testing the general layout/design behind them.
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#4 carpetstain

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Posted 21 May 2012 - 12:13 PM

Thanks for letting me know. I did not realize that they were WIP.

Having said that I was liking the flow even if they were unfinished.

#5 Mouse

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Posted 21 May 2012 - 10:53 PM

They are very nice, aren't they? Much less cramped and awkward, and much more open and free-moving. They really bring out the unique movement of PCNexuiz.
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#6 Visceral

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Posted 22 May 2012 - 06:44 AM

I love the open spaces in these, they remind me of some of the original nexuz maps from the open source version.

#7 evilhackman

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Posted 23 May 2012 - 05:30 AM

I really like the idea of WIP maps as a community decision process.
Maybe this is even a marketing idea for the webiste. Let the public chose from 3 blueprints, publish the story on games news sites and the likes. To vote people have to register to the forums and vote in specific threads .Everyone who votes gets the chance to win a free copy for him or his friends. Maybe 2-5/100 win a copy. Could be a great marketing action.

#8 Mouse

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Posted 23 May 2012 - 11:20 AM

I think we want to hold off on the marketing until the game is finished. :P
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