Not only the bugs and glitches are holding people back, but it's just the fact that the gaming population that once valued quick reflexes and weapon mastery have now changed to scared campers who do nothing but sitting in corners and aiming down sights.
Which is a bunch of players who cower when a game they buy for 10$ isn't working as perfectly as the games they have purchased for 60$+ and is played by (practically) every mainstreamer. Also, if everybody took on stAxz's attitude towards the fact that there isn't any gamers online, who the hell is actually going to play? Nobody. If you like the game, you play it regardless of having players online.
Don't see servers? Make your own and learn the maps, spawns, tricks, etc.
Don't like waiting? Join a dedicated.
Don't want to wait? Stop gaming. Waiting is part of gaming. Look at how long it took for D3 or DN:Forever to come out.
Some people should whine less and game more. We've already had a handful of posts regarding the same topic. If these posters actually played the game, there would be more servers up then you would think. Now don't get me wrong; they pushed Nexuiz out way too early. I think we can all agree on that. Can we agree it's a flop? No, because of the previous statement. When you have corperations pushing a small dev team to release a game on a pretty useless and complex architecture such as CryEngine 3, what can you really expect? Nexuiz has even got the STUPID engine working and will probably push that out soon.
RaGeQuaKe -- Keep your hopes high. Just wait -- what's so hard about that?

chadwich -- I bet you felt the same way with Mass Effect 3, but you spent 6 times more.
Sanch3z -- If THQ and companies really wanted to release Nexuiz for money, they wouldn't have been retarded enough to release a twitch FPS game running on P2P gaming. Where is the money in that? Even STEAM had to push an update fixing some P2P issues.