Health and Armor numbers?
Posted 04 March 2012 - 02:23 AM
Posted 04 March 2012 - 02:35 AM
Armor isn't 100. It's around 125 I believe, because otherwise that would imply that a Nex headshot while stacked would be a one shot kill since the headshot multiplier is 2. The value of one armor pickup is equivalent to 50% of the armor bar, not 50 points.
Also means that a NEX body oneshot kills a freshly spawned player wich seems a bit OPed.
Posted 04 March 2012 - 02:39 AM
Posted 04 March 2012 - 03:19 AM
I think the Nex reduced to 80-90 would work just so that its no oneshot hit on a fresh spawned player as long as its not a headshot
Yes, it's a one shot kill without armor. I agree that the Nex should have its damage reduced to ~70, but that would also mean that rockets along with the mortar would need there direct impact and/or splash damage reduced as well. Perhaps other weapons would need to have there damage output looked into as well.
Posted 04 March 2012 - 11:55 AM
Perhaps without aim assist. The problem is, with aim assist and the possibility to no-scope headshot quite easily, it's extremely powerful in all situations.
I think the Nex should be a one shot kill without armor but i gets if it guess bad enough they should changed something but iMO its fine the way it is.
Posted 04 March 2012 - 06:21 PM
lol Personally the nex its fine the way it is. Its only when ppl have AIM assist on the it becomes a problem. But a 1 shot kill with it without armor should be a 1 hit kill headshot or not i think.
I think it should take 1 Nex shot, 2 elec-chode shots, and a shotgun shot to NOT kill someone. That would be ideal.
Posted 07 March 2012 - 07:19 PM
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