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Upcoming Update Version 1.1


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#1 Tiggs

Tiggs

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Posted 29 February 2012 - 01:27 PM

Here is what you can expect in our upcoming update! (Date will be announced soon)

Along with server performance upgrades and network optimizations the following fixes are in this update:

MAJOR ISSUES THAT HAVE BEEN FIXED:
  • Fix for 8 players not being able to play in an online match
  • Infinite loading screen when joining a match with no timeout. 1 person stuck in lobby:
  • Spawning without a weapon, only a reticle
  • Hard crashes during Host Migration Screen
GENERAL FIXES
  • Reduced network bandwidth on the Flags in CTF
  • Fixed Increased Score mutator not working correctly for clients, only the host
  • Fixed ragdolls from jittering really bad
  • Fixed issue where score bars don’t adjust when Increased Score is called
  • Fixed bug where projectiles don’t get destroyed right away after hitting a player, floating around where they hit for a second when the player dies
  • Fixed issues with Post Game points not lining up correctly with what you really earned in game
  • Fixed issue of dropped weapons not giving you ammo. This sometime would not allow you to pick up a dropped weapon, and the name of the weapon would not show on the HUD.
  • Fixed issue with Super Crylink not always telefragging other players.
  • Fixed issue with destructible items not always going away, like IllFonic Heads and Flag Defense.
  • Fixed Magic Flag not teleporting and effect not spawning on clients.
  • Fixed effects not attaching to flags at all times on clients, for Regen Flag etc.
  • Fixed bug where destructible items explode when they are already destroyed.
  • Fixed bug where Ubernuke sound only played on the host.
  • Reduced Oldschool Mutator pixilation from 25 to 15.
  • Fixed Issue where Nex Scope goes away when buttons are mashed.
  • Fixed Nex Scope zoom out sound not playing.
  • Fixed Jump Pad usage statistics not adding up when you jump from Jump Pad to Jump Pad.
  • Fixed issue with Party Play not assigning friends in your party to correct teams.
  • Fixed issue with the Lobby not showing the correct teams in the Post Match Lobby.
  • Fixed issue with Mutator Icons getting stuck visually when counting down.
  • Prevented joining / searching a game in progress after a host migration.
ADDED FEATURES
  • Turned on vSync to reduce screen tearing
  • Added voice support to Party Play lobby


#2 Kedhrin

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Posted 05 March 2012 - 11:44 PM

Hello everyone!

Just to let you know the TU is about to be in your lap.

I can't give you a date, as it has to go through a pretty rigorous QA session to make sure we didn't b0rk more crap in the process of fixing other things. However, we are all aware and want to get this to you ASAP. I am right there with you wishing I could rock all of you with a solid experience.

Just to note other things Tiggs posted!

Points are fixed, so you'll start rocking your leaderboard/stats/achievements all in good time now.
Matchmaking should be a lot faster
Trial Users will be separated from Retail Users to give you a better play experience (minimize rage quitters)

There are a ton of other fixes the guys have been cranking away at.

Please be advised that things like updates to menus, options etc. are not in this patch. Right now we are focused on getting you these fixes ASAP to make a solid play experience. Then we'll move onto getting features you want in the game.

With that said, I'll be off to GDC starting tomorrow but will be hopefully checking the forums over the next days. The guys will still be cranking away at fixes and making sure we get you your candy.

Thanks!
Kedhrin Gonzalez
Creative Director / Dirty Boy
IllFonic
www.illfonic.com




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