What Unreal Tournament (all versions) maps would you like to see recreated for Nexuiz?
Posted 11 March 2012 - 02:51 PM
Obviously these maps will not be exact replicas of the originals. Stealing textures and static meshes for use in a non Epic game would be against copyright laws. I plan to create my own models and textures or use stock Nexuiz assets to replace.
Posted 12 March 2012 - 08:53 AM
I am 100% positive UT maps will work in Nexuiz just as well as any Quake map with some minor tweaking to account for the slight differences in player movement between the games.
Posted 12 March 2012 - 11:29 AM
Deck wouldn't be the same without boots/combos
While I like the wall dodging movement mechanic, it wasn't present in 99 and to say that unreal maps like deck can't be played without it is a silly assumption.
Phil is Real
No trash gets left behind <3
Posted 12 March 2012 - 02:34 PM
I've never worked with CryEngine 3 so I'm unsure how I will be making maps with this engine. I have a few options on how I could port maps to CE3, once I find out exactly what we are getting in an Nexuiz SDK I will know more. It depends on what works better and more efficiently , 3dsmax or the SDK or even Unreal Engine 3 (UDK) for BSP based geometry editing.
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