What Unreal Tournament (all versions) maps would you like to see recreated for Nexuiz?
Started by Sanch3z, Mar 11 2012 02:51 PM
23 replies to this topic
#1
Posted 11 March 2012 - 02:51 PM
I will be recreating some of my favorites from UT2k4. DM-DE-Ironic and DM-Goliath are first on my list. What are some maps others would like to see? *From any version of UT(99, 2k3, 2k4, UT3)..
Obviously these maps will not be exact replicas of the originals. Stealing textures and static meshes for use in a non Epic game would be against copyright laws. I plan to create my own models and textures or use stock Nexuiz assets to replace.
Obviously these maps will not be exact replicas of the originals. Stealing textures and static meshes for use in a non Epic game would be against copyright laws. I plan to create my own models and textures or use stock Nexuiz assets to replace.
#12
Posted 11 March 2012 - 11:46 PM
CTF-Geothermal - UT2003,UT2004, Unreal Championship
Info: http://liandri.beyon.../CTF-Geothermal
CTF-Orbital2 - UT2003, UT2004, Unreal Championship
Info: http://liandri.beyon...om/CTF-Orbital2
Info: http://liandri.beyon.../CTF-Geothermal
CTF-Orbital2 - UT2003, UT2004, Unreal Championship
Info: http://liandri.beyon...om/CTF-Orbital2
#13
Posted 12 March 2012 - 08:53 AM
folks this thread is about UT maps, not Quake. If you want Quake maps you can start another thread about that.
I am 100% positive UT maps will work in Nexuiz just as well as any Quake map with some minor tweaking to account for the slight differences in player movement between the games.
I am 100% positive UT maps will work in Nexuiz just as well as any Quake map with some minor tweaking to account for the slight differences in player movement between the games.
#18
Posted 12 March 2012 - 11:29 AM
Deck wouldn't be the same without boots/combosWhile I like the wall dodging movement mechanic, it wasn't present in 99 and to say that unreal maps like deck can't be played without it is a silly assumption.

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#20
Posted 12 March 2012 - 02:34 PM
I will probably play the game for a couple weeks before I spend time mapping.
I've never worked with CryEngine 3 so I'm unsure how I will be making maps with this engine. I have a few options on how I could port maps to CE3, once I find out exactly what we are getting in an Nexuiz SDK I will know more. It depends on what works better and more efficiently , 3dsmax or the SDK or even Unreal Engine 3 (UDK) for BSP based geometry editing.
I've never worked with CryEngine 3 so I'm unsure how I will be making maps with this engine. I have a few options on how I could port maps to CE3, once I find out exactly what we are getting in an Nexuiz SDK I will know more. It depends on what works better and more efficiently , 3dsmax or the SDK or even Unreal Engine 3 (UDK) for BSP based geometry editing.
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