#1
Posted 12 March 2012 - 12:03 PM
we are aware of the problem with the Rocket Launcher and are trying to figure out what is causing it.
In the mean time, we are doing a quick test to see if we can get it at a non-OP level.
The RL Damage was at 70 with a 1.0 Headshot Multiplier, so you shouldn't be getting one shot kills on freshly spawned players (but you are).
To quickly test this, we have put the damage to 45 to see if this helps.
I'd love to hear from you guys if this helps relieve the situation. I would get on there now and help play with some of you but i'm swamped with other things on the project and won't be able to play tonight. So any of you playing today please let me know and we can make adjustments to try to get it to a non-OP state until we can fix this bug.
Thanks!
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#2
Posted 12 March 2012 - 12:12 PM
NOTE: Rockets are only really troublesome when combined with a good host and a skilled player. I'm already predicting this is overkill but we shall see. Thank you for your continued concern!
#3
Posted 12 March 2012 - 12:15 PM
There will always be an issue of host advantage, however, its definitely ironed out and on more severe issues we'll try to make some things to even them out so the host experiences the same as other players.
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#6
Posted 12 March 2012 - 12:54 PM
Mortar splash damage nerf is definitely needed.Shit just got real! Mortar may need splash damage nerf now to balance. Nex nerf is perfect, although I'd like to see it raised 5 dmg to 90. Now teleport + weapon wheel fix = perfect game.

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#8
Posted 12 March 2012 - 01:07 PM
Lol host mortar>Mortar is fine. Splash damage isn't even that big.
electro mortar>
Mortar should definitely not be the strongest weapon in the game. Nex should be strongest.
this game with AA off will be extremely skilled.

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#9
Posted 12 March 2012 - 01:29 PM
Player1 has full health + full shield(half+ shield will work as well). Player2 shoots Player1 in the head with a rocket. Player1's gun disapears, sound is muffled, can't switch weapons, he is unable to jump, can't shoot, and cannot pickup any items/weps on the map. After the headshot, the HUD indicates that Player1 has 0 health but 50% shield remaining. To restore full fuctionaility of Player1, Player2 must shoot him until the remaining amount of shield is fully depleted. Once the shield is fully depleted, Player1's health is immediately restored and everything returns to normal.

#10
Posted 12 March 2012 - 02:32 PM
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#11
Posted 12 March 2012 - 02:55 PM
Feels like you were able to find the right damage while not nerfing the homing or alt fire. Goodjob.
Mortar is fine. They are only good short range, and it takes a fair amount of skill to arc them at any intermediate distance or longer. It takes like 5 or 6 to kill fully stacked players and it feels like the splash radius is small enough to be skillful but not too large to be noobish. Electro is just as good when used properly IMHO. Just have to aim at the ground. Plus the Electro has a crazy fast travel time.
#12
Posted 12 March 2012 - 03:14 PM
It makes sense to have the rockets be weaker but much easier to use and the mortars be more powerful but harder to use.
#15
Posted 12 March 2012 - 03:31 PM
When you're up close though fuggetaboutittttt
Plus with it now being 85 dmg instead of 100 it no longer 1 shots players
AA on or off, Nex is fine right now.
#17
Posted 12 March 2012 - 04:16 PM
6 body shots to kill on a player fully stacked.
3 body shots on a player with 100% health.
2 headshots on a player with 100% health.
Looks like a headshot does double damage with the RL.

#18
Posted 12 March 2012 - 04:46 PM
I'm in matckmaking though. idk, RL just doesn't feel weaker. maybe it's just the nature of the weapon though,Yea they are nerfed. It must be in either an online private match or through matchmaking. Bot matches won't work as this is a serverside update.
6 body shots to kill on a player fully stacked.
3 body shots on a player with 100% health.
2 headshots on a player with 100% health.
Looks like a headshot does double damage with the RL.
#20
Posted 12 March 2012 - 05:39 PM
Great work.
Hopefully the optimizations will make controlling and detonating the RL consistent. When you're on a bad host the rockets kinda suck lol. It's quite aggravating to know that you'd be hitting your shots if it weren't for the lag.
Also tagged with one or more of these keywords: Rocket Launcher
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