#41
Posted 13 March 2012 - 09:33 AM
No
Rockets always had that delay off host. Combined with the lag with prediction and the guided function not being as strong off host compared to on and it's easy to see why Mortar/Electro has ALWAYS been more effective off host.
You may just be finding this out now, but I've been running Mortar over Rockets since day 1 because I always play off host since Shin is our host. I've been saying since Day 1 as well Mortar are the new Rockets and Rockets are some hybrid Shock Combo.
#42
Posted 13 March 2012 - 09:34 AM
We just want the weapons as balanced as possible. I rather the rockets be the strongest in the game. People say they're cheap but I've run to only a few good rocket users. And there is only one rocket spawn in the MIDDLE of the map. Therefore, don't have a weapon where only one team gets it be the strongest in the game(mortar/electro). Electro is completely useless off host. Mortar I can kill with. Host team should never be allowed to get mortar side in CTF. As cheap as electro is on host.I don't use AA. When you actually test it. The mortar shots, long range, Are slower. The rockets TRAVEL faster. Like i the damage should be nerfed to 60 maybe 55. They can't nerf it too much because then it would just be too weak and useless. I get what your saying though. The RPM can be brought down to 70. These are just my opinions and personal use with the weapon. The splash damage is bad for me. I swear(No hate) they fix something and do something nice and you guys still complain. We'll just have to wait for the patch
@Hulk
My team will disagree, doesn't matter what host rockets over mortar (before they did 45 vs 70 -___-) Ask anybody who plays us, we (especially stef) are proficient with the rockets. That does not mean we can't use the other weapons though

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#43
Posted 13 March 2012 - 09:37 AM
Mortar is the go to gun now, and you'd be lying if you said it isn't stronger than the rockets now. And you proved my point with no prediction needed and it being the strongest gun in the game thats lame.
You're also confused by what I posted. No prediction refers to the "skipping" the offhost players get due to the game's netcode not properly predicting where the enemy is. It is what's being addressed the next patch. Host never has any prediction so the game is always easier and makes everything look OP on host. It is always that way in P2P games.
#44
Posted 13 March 2012 - 09:43 AM
oh i know. Iv'e played with you before. I know you use the Mortar. Mortar should be nerfed down. But not as low as the Rocket Launcher. I don't even use mortar alot. I stick to either the Crylink Or Electro. I only use mortars when the other team is whoring explosive weapons.Nex/Mortar or Nex/Electro has ALWAYS been the go to guns off host. It's the way the game is designed because they have NO delay whatsoever. Have you ever seen your Mortar or Electro round come out seconds after you hit the fire button?
No
Rockets always had that delay off host. Combined with the lag with prediction and the guided function not being as strong off host compared to on and it's easy to see why Mortar/Electro has ALWAYS been more effective off host.
You may just be finding this out now, but I've been running Mortar over Rockets since day 1 because I always play off host since Shin is our host. I've been saying since Day 1 as well Mortar are the new Rockets and Rockets are some hybrid Shock Combo.
#45
Posted 13 March 2012 - 09:46 AM
Thats what I acknowledged as well.You're also confused by what I posted. No prediction refers to the "skipping" the offhost players get due to the game's netcode not properly predicting where the enemy is. It is what's being addressed the next patch. Host never has any prediction so the game is always easier and makes everything look OP on host. It is always that way in P2P games.
I rather experience shot delay akin to UT3 then to have my movement screwed with.

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#46
Posted 13 March 2012 - 09:48 AM
We just want the weapons as balanced as possible. I rather the rockets be the strongest in the game. People say they're cheap but I've run to only a few good rocket users. And there is only one rocket spawn in the MIDDLE of the map. Therefore, don't have a weapon where only one team gets it be the strongest in the game(mortar/electro). Electro is completely useless off host. Mortar I can kill with. Host team should never be allowed to get mortar side in CTF. As cheap as electro is on host.
@Hulk
My team will disagree, doesn't matter what host rockets over mortar (before they did 45 vs 70 -___-) Ask anybody who plays us, we (especially stef) are proficient with the rockets. That does not mean we can't use the other weapons though
Stop saying "well play my team". It has nothing to do with your team being so good or whatever. It's the way the game is designed.
And apparently we played your team (Skills instead of Me) and everyone on your team went negative or barely even except for whoever was host on your team and Seb on ours. And this was when Nex was 100 dmg and Rockets were ridiculous. So I don't really understand why you keep saying "play our team" when we did and no one off host, with OP rockets before the nerf, could pull a good enough K/D to be impressive.
We beat a team 50-8 in that tourney and I spammed Mortar/Nex all game and we're not bragging "play our team". Talk about the discussion at hand and not "oh it's OP when we use it". Especially when we have played each other and have been shown otherwise.
Electro is just as good as well. I don't understand why you think it sucks. I has a ridiculous fire rate, crazy splash damage, and good damage. Just requires different type of style.
#47
Posted 13 March 2012 - 09:58 AM
Lol you aren't entirely correct. Shind went negative on host.(12/17) Negative on our host as well.(-20 atleast) Seb went positive on Shin's and negative on ours. Phil went positive on both. Stef went postivie on shind's and he went 61/16 on his host. I ran objective and was -1 both hosts. (hey im from cali)Stop saying "well play my team". It has nothing to do with your team being so good or whatever. It's the way the game is designed.
And apparently we played your team (Skills instead of Me) and everyone on your team went negative or barely even except for whoever was host on your team and Seb on ours. And this was when Nex was 100 dmg and Rockets were ridiculous. So I don't really understand why you keep saying "play our team" when we did and no one off host, with OP rockets before the nerf, could pull a good enough K/D to be impressive.
We beat a team 50-8 in that tourney and I spammed Mortar/Nex all game and we're not bragging "play our team". Talk about the discussion at hand and not "oh it's OP when we use it". Especially when we have played each other and have been shown otherwise.
Electro is just as good as well. I don't understand why you think it sucks. I has a ridiculous fire rate, crazy splash damage, and good damage. Just requires different type of style.
I'm basically countering your arguement where you say host rockets> (if that were true shind would have gone 61/16 like stef but he didn't)
Your saying that mortar isn't cheap... I'm saying it is. We've argueably played more people than you have and I'm sure they could vouch for us.
The discussion at hand is the rockets have been nerfed and now the mortar is the strongest gun in the game and it doesn't deserve to be. Its alot eaiser to use than the rockets. Only one team gets it. And maybe its me living in Cali thats causes me to lag but the electro is garbo. Any gun that spawns in base should not be the strongest in the game.
To disagree is baffling. The strongest guns in the game, should be the ones fought over not given to.
That means Nex and Rockets should be strongest in the game.(theres a reason illfonic put them midfield and I ask that they live up to that reason)That means teams should set up map control. Nexuiz should not mean "hey electro/mortar spawns in my base ALRITE".

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#48
Posted 13 March 2012 - 10:09 AM
Rockets will be back up to 70 I'm sure once this patch hits that fixes that headshot crap. Mortars will still be better off host. Same with Electro. If you or your team limits themselves to Rockets only because you "think" they are the best then so be it. I personally wouldn't even touch them, now or ever, if you were off host. Too many variables working against you.
#51
Posted 13 March 2012 - 10:29 AM
Lol Shind has rubbed me and some friends the wrong way.Shin didn't know you could blow Rockets up mid air with the Alt Fire in his defense lol. You remember all those stats though? Haha! Shin did warn me about you guys from Unreal. Can't say I'm surprised. Skills is like playing 2v3 anyways. I heard one match he had like 3 kills. Doesn't really matter either way. The point is no one did anything spectacular with OP rockets until they got on host. If rockets were so ridiculous why couldn't anyone do anything special until they got on host? Mortar has always been better off host, even compared to OP rockets. Now they are still better but they aren't OP. It's not the strongest weapon in the game. It's on par with the Electro and Rockets utility/strength on host is much better than Mortars thus making them still, the strongest weapon in the game.
Rockets will be back up to 70 I'm sure once this patch hits that fixes that headshot crap. Mortars will still be better off host. Same with Electro. If you or your team limits themselves to Rockets only because you "think" they are the best then so be it. I personally wouldn't even touch them, now or ever, if you were off host. Too many variables working against you.
He played them on their host on UT3 and refused to play off host. He said "my host is good for everyone". Statements like that don't make you a whole lot of friends. In addition telling people he was the best and offering UT3 lessons for cash didn't add to his rep.
And we do not limit ourselves to rockets only. Rockets on host do not automatically guarantee victory.
And to be fair we have a tougher defense. Playerz said rocket is cheap on host yet got outslayed with it on host. Thus showing the flaws in their arguement. We rarely host, my mission in all arena shooters is to get as good as possible on lag so if dedicateds ever drop or if I host it would, "...be retold throughout the ages."
So in short we don't mind adapting. We've been playing console arena shooters together for some time now. I'm sure illfonic will fix the rocket headshot glitch and then bring them back to 70. But until they do so the mortar is the best gun in the game. (Assuming you play with AA off. If you don't then the Nex is the best)
EDIT: When somebody claims to be the best console arena shooters have to offer you remember when gameplay refutes that claim. That's all I will say about that.

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#52
Posted 13 March 2012 - 10:55 AM
That argument is invalid, like I said, Shin didn't know you could blow up rockets mid air lol.
#54
Posted 13 March 2012 - 11:11 AM

#56
Posted 13 March 2012 - 11:25 AM
I spent a great deal of time yesterday in pubs, off host, raping people with rockets. I used the mortar as well, still doesn't feel op. It's effective though, but not OP, imo. Most of the time I got killed by either the shotgun or rockets.
#57
Posted 13 March 2012 - 12:23 PM
Ummm no sorry I also went positive both matches with about 11 flag caps.. Anywhooo i think mortar is OP also..lol yea I'm surprised he remebered all those stats for a pug... I'm pretty sure stef was the only one to go positive both matches though, but that's to be expected when you have a sub as a 3rd.
#58
Posted 13 March 2012 - 01:51 PM
I will bring down the mortar just a *tiny* bit and the headshot multiplier down too, this will even it out. (or should). I'm also going to try to bump up the Rocket Launcher just a tiny bit as well.
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#59
Posted 13 March 2012 - 02:35 PM
Thanks for the feedback guys!
I will bring down the mortar just a *tiny* bit and the headshot multiplier down too, this will even it out. (or should). I'm also going to try to bump up the Rocket Launcher just a tiny bit as well.
Kedhrin, you and your team are the greatest developers of all time.
#60
Posted 13 March 2012 - 02:39 PM
Meaning: first you nerfed the Shotty, then everything else (Nex, Rockets, Mortars, etc) to the point that the game is the same as Vanilla, just doing less damage. Shotty will be viable again because it's doing direct proportionate damage to everything else as it was in Vanilla Nexuiz.
This will be Vanilla Nexuiz at 80% damage instead of 100% damage.
You can't just repeatedly nerf everything because people don't understand the meta game.
Also tagged with one or more of these keywords: Rocket Launcher
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