Version 1.1 issues
#3
Posted 23 March 2012 - 08:58 AM
#4
Posted 23 March 2012 - 09:04 AM
No mutators all game. 3v3. trials. some movement off launch pads feels really unbalanced and not launching me "straight". host advantage seems to be less tho, and by that i mean off host feels better. Didn't receive guns alot of the time when i walked over them.
I'm getting mutators. ??
It is still 3v3 for me w trials...
EDIT:
I picked up the strength powerup and nothing happened. About 30 seconds later it respawns. The indicator was empty. (It was just a circle with an arrow attached to it, no "n" symbol) This time the strength works.
#6
Posted 23 March 2012 - 10:55 AM
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#7
Posted 23 March 2012 - 11:22 AM
The error you had with you not getting strength is probably a prediction lag, which was happening in the last version as well. the real question is how often it happens? launch pads should be the same though...
I can't really say. I've only picked up the strength powerup once since the patch hit.
#10
Posted 23 March 2012 - 12:34 PM
The things that seem to be an issue for me with the new patch are the fact that for one it appears like the characters are doing more of the kind of like lag teleporting. As an example I mean when a player is moving in say a straight line or jumps and then just seems to teleport a bit forward, it does not appear game breaking but its rather noticeable.
Another issue I have now is with the rockets that I shoot they seem to teleport back in time much like the player movement thing but backwards of course and then go towards its destination again hitting on the second run. This rocket issue appears quite problematic as its happening frequently and appears to really break the rocket launcher when it occurs.
I also had an issue like Chef but with a mutator not getting picked up at one point although that was happening on occasion before the patch so I have no reason to believe its any different.
#11
Posted 23 March 2012 - 01:01 PM
I have had some issues with the patch although have only played a few games since it came out.
The things that seem to be an issue for me with the new patch are the fact that for one it appears like the characters are doing more of the kind of like lag teleporting. As an example I mean when a player is moving in say a straight line or jumps and then just seems to teleport a bit forward, it does not appear game breaking but its rather noticeable.
Another issue I have now is with the rockets that I shoot they seem to teleport back in time much like the player movement thing but backwards of course and then go towards its destination again hitting on the second run. This rocket issue appears quite problematic as its happening frequently and appears to really break the rocket launcher when it occurs.
I also had an issue like Chef but with a mutator not getting picked up at one point although that was happening on occasion before the patch so I have no reason to believe its any different.
So far I've only noticed *one* instance of teleporting/lag. pre patch it would be like 50x a game.
I have noticed some framerate drops. If i'm using strength and there's electro balls around and I'm looking at an entire map and 5-7 other players it will drop to what I'm guessing is 15 FPS for a few seconds. Not god awful terrible. It's all in all much better than pre patch.
If this game were this good feeling when the game was released there would be many more people on these forums right now.
#12
Posted 23 March 2012 - 01:24 PM
So far I've only noticed *one* instance of teleporting/lag. pre patch it would be like 50x a game.
I have noticed some framerate drops. If i'm using strength and there's electro balls around and I'm looking at an entire map and 5-7 other players it will drop to what I'm guessing is 15 FPS for a few seconds. Not god awful terrible. It's all in all much better than pre patch.
If this game were this good feeling when the game was released there would be many more people on these forums right now.
It's time to spread the word! =) Thanks for your feedback
#17
Posted 23 March 2012 - 02:04 PM
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