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Version 1.1 issues


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#1 Tiggs

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Posted 23 March 2012 - 08:50 AM

Hello,

Now that version 1.1 is live, please list any issues you are seeing below.

#2 Chef Linguini

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Posted 23 March 2012 - 08:52 AM

So far I'm still playing 3v3 with trials. I can't tell if the network optimizations helped. I've only played a few games though about 45 minutes ago.
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#3 Hanging Johnny

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Posted 23 March 2012 - 08:58 AM

No mutators all game. 3v3. trials. some movement off launch pads feels really unbalanced and not launching me "straight". host advantage seems to be less tho, and by that i mean off host feels better. Didn't receive guns alot of the time when i walked over them.
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#4 Chef Linguini

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Posted 23 March 2012 - 09:04 AM

No mutators all game. 3v3. trials. some movement off launch pads feels really unbalanced and not launching me "straight". host advantage seems to be less tho, and by that i mean off host feels better. Didn't receive guns alot of the time when i walked over them.


I'm getting mutators. ??

It is still 3v3 for me w trials...


EDIT:


I picked up the strength powerup and nothing happened. About 30 seconds later it respawns. The indicator was empty. (It was just a circle with an arrow attached to it, no "n" symbol) This time the strength works.
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#5 Tiggs

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Posted 23 March 2012 - 09:38 AM

We wanted to make sure the patch went live in all territories before switching on 4v4 and separating trial players. Once this happens a reboot will be required and it may take a few hours to propagate.

#6 Kedhrin

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Posted 23 March 2012 - 10:55 AM

The error you had with you not getting strength is probably a prediction lag, which was happening in the last version as well. the real question is how often it happens? launch pads should be the same though...
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#7 Chef Linguini

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Posted 23 March 2012 - 11:22 AM

The error you had with you not getting strength is probably a prediction lag, which was happening in the last version as well. the real question is how often it happens? launch pads should be the same though...


I can't really say. I've only picked up the strength powerup once since the patch hit.
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#8 Hanging Johnny

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Posted 23 March 2012 - 11:47 AM

Did anyone else notice a change in the launch pads? i only played 3 games right after i got the patch, but a few times it did not feel right.
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#9 Tiggs

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Posted 23 March 2012 - 12:29 PM

If you're still not seeing the 4x4 matches please restart your game. It our area. may still take a little while before it propagates to you.

#10 Creature

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Posted 23 March 2012 - 12:34 PM

I have had some issues with the patch although have only played a few games since it came out.

The things that seem to be an issue for me with the new patch are the fact that for one it appears like the characters are doing more of the kind of like lag teleporting. As an example I mean when a player is moving in say a straight line or jumps and then just seems to teleport a bit forward, it does not appear game breaking but its rather noticeable.

Another issue I have now is with the rockets that I shoot they seem to teleport back in time much like the player movement thing but backwards of course and then go towards its destination again hitting on the second run. This rocket issue appears quite problematic as its happening frequently and appears to really break the rocket launcher when it occurs.

I also had an issue like Chef but with a mutator not getting picked up at one point although that was happening on occasion before the patch so I have no reason to believe its any different.

#11 Chef Linguini

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Posted 23 March 2012 - 01:01 PM

I have had some issues with the patch although have only played a few games since it came out.

The things that seem to be an issue for me with the new patch are the fact that for one it appears like the characters are doing more of the kind of like lag teleporting. As an example I mean when a player is moving in say a straight line or jumps and then just seems to teleport a bit forward, it does not appear game breaking but its rather noticeable.

Another issue I have now is with the rockets that I shoot they seem to teleport back in time much like the player movement thing but backwards of course and then go towards its destination again hitting on the second run. This rocket issue appears quite problematic as its happening frequently and appears to really break the rocket launcher when it occurs.

I also had an issue like Chef but with a mutator not getting picked up at one point although that was happening on occasion before the patch so I have no reason to believe its any different.


So far I've only noticed *one* instance of teleporting/lag. pre patch it would be like 50x a game.

I have noticed some framerate drops. If i'm using strength and there's electro balls around and I'm looking at an entire map and 5-7 other players it will drop to what I'm guessing is 15 FPS for a few seconds. Not god awful terrible. It's all in all much better than pre patch.

If this game were this good feeling when the game was released there would be many more people on these forums right now.
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#12 Tiggs

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Posted 23 March 2012 - 01:24 PM

So far I've only noticed *one* instance of teleporting/lag. pre patch it would be like 50x a game.

I have noticed some framerate drops. If i'm using strength and there's electro balls around and I'm looking at an entire map and 5-7 other players it will drop to what I'm guessing is 15 FPS for a few seconds. Not god awful terrible. It's all in all much better than pre patch.

If this game were this good feeling when the game was released there would be many more people on these forums right now.


It's time to spread the word! =) Thanks for your feedback

#13 Chef Linguini

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Posted 23 March 2012 - 01:26 PM

I've picked up the strength powerup around 5 more times. 2/5 I didn't get it.

EDIT now it's 3/6
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#14 Sebstinct

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Posted 23 March 2012 - 01:35 PM

Chef that happened to me often before the patch as well. I don't think they addressed it.
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#15 Chef Linguini

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Posted 23 March 2012 - 01:44 PM

Hmm. Maybe I'm looking out for it more. I feel like it's happening more often though
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#16 Sir Hulk Z

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Posted 23 March 2012 - 01:49 PM

Did they fix where you sometimes don't pick up the armor. So many times I land on armor and don't get the actual armor.
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#17 graphic

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Posted 23 March 2012 - 02:04 PM

1 bot on my team will make a constant clicking sound in every match I played, never experienced pre-patch. When I kill a bot he will disappear but his weapon will remain stuck to the ground (shotgun) and continue to fire for 4-5 seconds, I even took damage from this stuck weapon, happened in 6-7 consecutive matches with random enemy bots. Ragdolls still appear to jitter and fly around after being killed although not as bad as before. Turning on V-Sync seems to have negatively affected the framerate more than I anticipated, which also results to controller input lag. I'd rather have V-Sync OFF and some screen tearing + a more consistent framerate + better controller feedback VS V-Sync ON and these framerate dips (especially in this type of game). Perhaps an option to turn V-Sync ON or OFF if it doesn't interfere in regards to giving a gameplay advantage of course. Mind you this was all experienced in bot training mode in the 6-7 matches (each different maps) I played this morning. Anyways, loving the game, great work. Maybe illfonic can take the reins of the arena shooter now (Wishful Thinking) since id all but abandoned it and Epic is so preoccupied with Gears, you've definitely proved your up to the challenge to an old school gamer like me - thx

#18 Omega IIDBZII

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Posted 23 March 2012 - 02:07 PM

Edit: Cool and Clean NM.

#19 Sebstinct

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Posted 23 March 2012 - 02:10 PM

Did they fix where you sometimes don't pick up the armor. So many times I land on armor and don't get the actual armor.


Going to assume it still happens since it's the same bug as strength. Chef did you notice anything?
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#20 Chef Linguini

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Posted 23 March 2012 - 02:13 PM

I have not ^. I'll keep an eye out though when I get back on.

If I had to guess I'd say I don't see the problem but maybe I'm just oblivious. :)
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