Weapon Balance
#1
Posted 02 March 2012 - 08:08 AM
I came to the annoying conclusion: Rocket Launcher is the TRUTH.
I personally prefer the electro since it reminds me of the G.W.O.A.T: the shock rifle.
However the rocket is the weapon to use in Mid range, close range combat.
My buddy argued it's like that in UT but that is not the case. You can use the link gun, the flak cannon, or various other weapons and win against a rocket.
From what I've seen the rocket is the BEST weapon in the game on basically every map with the exception of a few maps with increased verticality like Refinery where I can indulge in my Electro fascination.
Basically to keep it in line with K.I.S.S and not type an essay...
1. I am suggesting that the speed of the rocket's projectile is slowed down a bit.
2. The crylink gets beefed up. BUT ONLY A TAD.
3. Ravager slightly beefed up.
4. Electro alt fire and combo feature beefed up maybe.
5. Hagar beefed up maybe 10-20%
I'm basically suggesting that all weapons become equally as deadly.
Or as close to it as possible.
I don't mind using the rocket launcher but I want to be able to use the other weapons and not risk giving the other player an advantage.

Waste Management:
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No trash gets left behind <3
#2
Posted 02 March 2012 - 08:12 AM
My experience "off host" in private matches. Yesterday I played dozens of 2v2s and 3v3s on basically every map. With some UT3 OGs.
I came to the annoying conclusion: Rocket Launcher is the TRUTH.
I personally prefer the electro since it reminds me of the G.W.O.A.T: the shock rifle.
However the rocket is the weapon to use in Mid range, close range combat.
My buddy argued it's like that in UT but that is not the case. You can use the link gun, the flak cannon, or various other weapons and win against a rocket.
From what I've seen the rocket is the BEST weapon in the game on basically every map with the exception of a few maps with increased verticality like Refinery where I can indulge in my Electro fascination.
Basically to keep it in line with K.I.S.S and not type an essay...
1. I am suggesting that the speed of the rocket's projectile is slowed down a bit.
2. The crylink gets beefed up. BUT ONLY A TAD.
3. Ravager slightly beefed up.
4. Electro alt fire and combo feature beefed up maybe.
5. Hagar beefed up maybe 10-20%
I'm basically suggesting that all weapons become equally as deadly.
Or as close to it as possible.
I don't mind using the rocket launcher but I want to be able to use the other weapons and not risk giving the other player an advantage.
Don't change the rocket AND do the other things listed. I would suggest leaving the rocket alone. I agree with all of your other points. Some weapons do need buffing.
#3
Posted 02 March 2012 - 08:16 AM
#4
Posted 02 March 2012 - 08:17 AM
If the other weapons get beefed up than I'm fine with that.Don't change the rocket AND do the other things listed. I would suggest leaving the rocket alone. I agree with all of your other points. Some weapons do need buffing.
I haven't realled messed around with the clan cutter to much but MAYBE give the primary fire 5-10% increase in damage per shot.
& my opinion on the rocket launcher comes from having played PUGS all day. Random players of course cannot use the rocket launcher.

Waste Management:
STeFiRoTH
Phantac1
BuMrUsH24SeV
Phil is Real
No trash gets left behind <3
#5
Posted 02 March 2012 - 08:25 AM
If the other weapons get beefed up than I'm fine with that.
I haven't realled messed around with the clan cutter to much but MAYBE give the primary fire 5-10% increase in damage per shot.
& my opinion on the rocket launcher comes from having played PUGS all day. Random players of course cannot use the rocket launcher.
PUGS?
And yeah clan cutter needs something....
#6
Posted 02 March 2012 - 08:28 AM
Pick Up Games.PUGS?
And yeah clan cutter needs something....
For nexuiz we just have everybody in the middle start the game. (does a bad job of randomising teams) So we balanced out as we saw fit.

Waste Management:
STeFiRoTH
Phantac1
BuMrUsH24SeV
Phil is Real
No trash gets left behind <3
#7
Posted 02 March 2012 - 09:02 AM
#10
Posted 02 March 2012 - 10:10 AM
No. That's what makes rockets unique.
But it gives them way too much versatility. You were killing me in one shot with the mid-air detonation when it didn't even look like the rocket was close to me. Not only are they the most powerful weapon in the game aside from the Nex, but with that ability they don't even require the use of a floor or a wall to be effective. Its just too versatile for a weapon that damaging.
The only defense against rockets that powerful is to use slopes and the geometry to force the enemy into bad angles. With the ability to detonate mid-air, that defense goes out the window and there is no tactical way to defend against rockets.
#11
Posted 02 March 2012 - 10:20 AM
But it gives them way too much versatility. You were killing me in one shot with the mid-air detonation when it didn't even look like the rocket was close to me. Not only are they the most powerful weapon in the game aside from the Nex, but with that ability they don't even require the use of a floor or a wall to be effective. Its just too versatile for a weapon that damaging.
The only defense against rockets that powerful is to use slopes and the geometry to force the enemy into bad angles. With the ability to detonate mid-air, that defense goes out the window and there is no tactical way to defend against rockets.
Maybe have the rocket use more ammo? Personally I would hate to see that feature removed.
#12
Posted 02 March 2012 - 10:24 AM
Maybe have the rocket use more ammo? Personally I would hate to see that feature removed.
Or just have the mid air explosion do slightly less damage. Maybe I just have a bad taste because that connection wasn't the best for me, but it felt like there was no counter to it other than to use the Nex from long range. Combine that with the shotgun nerf and it felt like the only useful weapons were the Rockets, Mortar and Nex.
#15
Posted 02 March 2012 - 11:12 AM
I really like the idea about detonated rockets doing less damage than rockets striking a surface.
#16
Posted 02 March 2012 - 11:19 AM
Completely agree, the mortar, nex, and rockets seem to be the only viable weapons unless you have strength or a super weapon. Even the shotgun seems to outclass alot of the other weapons.
I really like the idea about detonated rockets doing less damage than rockets striking a surface.
I don't like that idea. IMO
#17
Posted 02 March 2012 - 11:23 AM
I don't like that idea. IMO
The rockets would become useless. I think we should all try to get much better at this game before we make judgments. We're all n00bs to this game. Stratagies will develop. Affinities will change.
Well said. I think the movement is quite a big change for people at the minute. Once they learn how to move efficiently the rockets will be easier to dodge.
#20
Posted 02 March 2012 - 01:13 PM
Primary fire: Cant steer the rocket but can remote detonate
Alternate fire: Can steer rocket but can't remote detonate
I personally don't feel rockets are over powered but this would balance them out some for the people that do. Also, I've been in multiple situations where I would have liked to fire a rocket and turn my attention to something else but I couldn't because it would send my rocket flying off course.
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