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Member Since 04 Apr 2012
Offline Last Active Jun 06 2012 08:20 PM
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Posts I've Made

In Topic: Large Armor

02 May 2012 - 01:50 PM

it'd be best if the player has to go out of their way to grab the large armour, otherwise matches would turn into a "who can get the armour first, and attack the other with the shotgun"...collect armour while they spawn....refrag and repeat...


I second that notion

In Topic: Cover

02 May 2012 - 01:49 PM

I am a big fan of pillars to duck behind for cover (like Vigor). What I am not such a big fan of are points of cover on the map where one can peek their head over and snipe with the Nex. This is called "clipping" for those that do not know and can destroy the flow of the game if one were to take advantage of said spots.

In Topic: Jump Pads

02 May 2012 - 01:43 PM

Jump pads can be good, but detract from the freedom of movement if you use too many of them, please keep them to a low amount, and they aren't necessary for a lot of maps.


I would have to respectfully disagree with you Samburnett. I feel that if the jump pads are implemented in the same manner as there are in Station, where if you time your jumps up the side stairs, you will jump "into" the jump pad, thus conserving momentum without the awkward initial hop into said jump pad.

That being said, I do agree with your arguement that they do detract from freedom of movement if not placed correctly.

In Topic: My Nexuiz Clips

16 April 2012 - 07:54 PM

Hey im in there!