Dynamic Mutators
#1
Posted 27 April 2012 - 09:43 PM
High Mutator Spawns (Vigor)
Medium Mutator Spawns (Sanctuary)
Low Mutator Spawns (Strength)
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#2
Posted 28 April 2012 - 01:59 AM
#5
Posted 28 April 2012 - 02:35 AM
#6
Posted 28 April 2012 - 02:50 AM
It would be nice if there were mutator sets for comp play since the game is pretty low on contestable pickups as is without them, maybe one pickup for offensive mutators (ie. superguns and such) and one for defensive mutators (ie. the ones that make your flag harder to cap)
That's actually a really good idea, although the superguns are a bit much. Fixed locations for double damage, instant health regen, temporary unlimited ammo, megahealth, etc, would be good.
#11
Posted 05 May 2012 - 01:15 AM
Creative Director / Dirty Boy
IllFonic
www.illfonic.com
#13
Posted 05 May 2012 - 09:02 AM
hey Draco, our plan is to have a custom level editor with the game. we are currently jumping through some hoops to make it happen, but we're doing everything we can. I'm from the mod community, so this is very important to me. we'll keep you guys updated on the progress of this!
Very cool. For me, this is where games that had great potential went so wrong. Beyond just a level editor, will we from the mod community also have the ability to code mutators for weapons, environment and such? Can we as clan/team admins be able to host our own dedicated servers?
I'm sorry if I'm sounding like a pest. Here's a little backstory for me. I run a UT99 clan. Have been for years. For the last several years, I've been trying to find a replacement for UT99 because it's dwindling slowly. This game is looking awesome and I just really want to know what I can do to help you guys out. Thanks and have a great day.
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